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Dan LaValley
Manager
Biology New Media Center |
Thanks to Dan LaValley of Learning Technology & Distance
Education for creating this tutorial.
- Brief Guide to the Technology
- Media Delivery Methods
- Media Delivery Mechanisms
Brief Guide to the Technology
There is an array of choices for delivering multimedia, and
all of them have strengths and weaknesses. In this section
you will be introduced to some names and acronyms for audio
and video formats.
Formats and Their Suffixes
Audio Formats
- Audio interchange format - .aif, .aiff
- MPEG 1 layer 3 - .mp3
- Windows sound file - .wav
MPEG (Motion Pictures Expert Group) video
MPEG, a video format developed as a standard, is
accessible by many players. For example, MPEG1 videos can
be played in most major desktop video players including QuickTime,
Real, and Windows Media Players.
- mpeg1 - .mpg, .mp1, .mpeg - used for CD video
- mpeg2 - .mpg, .mp2 - used for DVDs
- mpeg4 - .mp4
QuickTime
QuickTime is the first video technology for computers
and the web. QT has been around for over ten years and has
evolved considerably since its inception. Its newest version
is moving forward to support the new MPEG4 standard.
- QuickTime movie - .mov, .qt,
- Other QuickTime file types - .qti
- QuickTime "pointer" files - .qtl
- QuickTime SMIL - .smil, .sml, .smi
RealMedia
RealMedia is the first video technology that streamed.
It has also adopted support for the MPEG4 standard.
- Real Video - .rm,
- Real Audio - .ra,
- Real Media "pointer" file - .ram
- Real SMIL files - .smi, .smil
Windows Media
Windows Media is the newest computer video technology,
but anything that has the force of Microsoft behind it is
something to be reckoned with.
- Video for Windows - .avi
- Windows Media Audio - .wma
- Windows Media video - .wmv
- Advanced streaming format - .asf
- Advanced streaming "pointer" - .asx
- Synchronized accessible media interchange -.smi (not
SMIL)
SMIL
SMIL is a technology that allows the designer to
combine media elements (audio, video, pictures, text, and
others) in a time-based manner. There is a similar format
called HTML+Time that is supported by Microsoft.
- SMIL files - .smi, .sml, .smil
Terms
- 4:3 Aspect Ratio
The common ratio of width to height of most televisions and computer monitors.
Videos of 640x480 or 320x240 pixels are examples of this aspect ratio.
- 16:9 Aspect Ratio
The ratio of width to height found in movies, DVDs, and in the new high definition
TV standard. The native resolution is 720x480 pixels.
- Bandwidth
The amount of information that can be sent and processed per unit time. This
is usually measured in kilobits per second (kbs) so for example a modem
has a theoretical bandwidth of 56 kbs, while the slowest form of ethernet
has a maximum bandwidth of 10,000 kbs (10 megabits) - remember that there
are 8 bits in a byte of information, most files are measured in bytes (kilobytes,
megabytes, etc.).
- Cinepak
One of the very first CODECs (see next) that allowed video to be compressed
at a fairly high rate for its day. It still has a few advantages in that
a movie compressed in Cinepak can be played in many different video players.
- CODEC
COmpressor-DECompressor (COder-DECoder) - there are many CODECs and they
use a variety of technologies to reduce the file size of the video and
audio files while attempting to keep the quality as good as possible. They
vary with the technology used, but there are some shared CODECs.
- CBR (Constant Bit Rate) encoding
The encoding software attempt to keep the total bits/second constant through
the entire video. This makes the size of the file predictable and easier
to stream. Most modern CODECs will allow you to set an upper threshold
on the bit rate and allow the rate to drop when it is not required for
quality to help reduce the amount of bandwidth used.
- Data rate
The amount of information used to represent the video and audio. Confusingly,
it is sometimes represented in kilobits per second (kBs) and sometimes
in kilobytes per second (kbs).
- Frame rate
The number of individual pictures per second (FPS) making up the video, the
more pictures per second the smoother the motion appears, but also the
larger the file will be. Television plays at 29.97 FPS, while most film
is only 24 FPS. Web video is usually 15 FPS or less, though this increasing
as bandwidth increases.
- Frame size
This is simply the size of the images in pixels. In the United States, full
sized video is generally either 640x480 pixels or 720x480 (the new, uncommon
wide screen format).
- Key frame
Part of a compressed video that contains the complete information of picture.
The frames that occur between two key frames only contain information that
represents the change that occurs from one frame to the next, thus greatly
decreasing the amount of information needed and reducing the file size.
- Kilohertz (kHz)
The unit of measurement for audio frequency (also known as cycles per second
-cps).
- Kilobit (kb)
1000 bits or 125 bytes.
- Kilobyte (kB)
1000 bytes or 8000 bits.
- Multicast
A server sends out a single stream of data to which many recipients connect
to (much like television or radio). Compare to unicast (below) it is far
more efficient in bandwidth usage.
- Noise reduction
A "filter" used to reduce unwanted noise from video to audio signals.
In video, noise is reduced by slightly blurring the picture. In audio, the
filtering in more complex, but it can help remove unwanted hiss and pops.
- Progressive download
An http "streaming" technology where media is served from a standard
Web server and downloaded to the client machine. Depending on the preparation
of the files, you might be able to begin playing the content before the download
is complete, but you can not get to the very end of the file until it is
downloaded.
- RTSP (Real Time Streaming Protocol) streaming
Like a broadcast radio or television signal, media is delivered and played,
but not stored on the client machine. Because the server delivers the content
just as it is needed it is possible to skip directly to the end. It requires
a special server. Both QuickTime and Real support this standard. Windows
Media uses a different protocol, but can do exactly the same thing. This
format can be multicast or unicast.
- Sample rate
The number of samples per second of audio taken measured in kilohertz. The
higher the sample rate, the better the sound is represented at higher frequencies
but, the larger the file will be.
- Sample size
For audio, the number of bits of information recorded for each sample. Most
current audio CODECs work with 16 bit sampling (32,000 samples per sampling
interval). In applications where less quality is required you might see
8 bit sampling (256 samples).
- Streaming
Delivery of media over a network. It can be done either through progressive
download or RTSP streaming.
- Unicast
Recipients make individual requests to a server. Each request is fulfilled
individually so each request takes a chunk of the available bandwidth.
- Variable bit rate encoding (VBR)
A method of encoding video that first analyses the video and then compresses
it. While it can take up to twice as long to encode the video, they are
compressed at an optimal rate for the smallest file size. The variability
in the data rate of the data stream does not make it appropriate for RTSP
streamed content, but good for progressive download or video on CDs or
other physical media.
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media Delivery Methods
Audio Only
The advantage of using only an audio track and no graphical
element is smaller file size.
This method of delivery is appropriate when the content is not visual (for
obvious reasons). Cases where this method of delivery are recommended include
sound recognition training in language or music, or for redelivering some
forms of lecture content. It is also a valuable alternative for very low
bandwidth situations.
Illustrated Audio
This kind of delivery uses a series of still images that
are synchronized with the audio. So it keeps file sizes smaller
while allowing more visual content.
This provides the best format for delivering most forms of lecture content.
It contains a set of images synchronized with an audio track. Some tools
will allow additional low bandwidth annotations such as text, highlighting
tools and simple animations.
Video
To deliver materials via video format adequate Internet
bandwidth is required. It is best suited for content where
motion is required to understand the principles demonstrated.
As the bandwidth available to your audience increases the
decision to use video format will become easier. High speed
Internet is not yet universal, so be sure you understand
your audience before adding too much video.
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Media Delivery Mechanisms
Internet (Lan vs. Modem)
HTTP "streaming" or progressive download
This format is good for short clips or clips that require very high quality.
If the file size is large, your students will need a fast, reliable Internet
connection such as cable or DSL.
RTSP streaming
This format is good for files that require copy protection because it is
difficult to copy these files. The quality of the media depends on the Internet
connection of your audience.
CD-ROM
Data CD
Standard CDs playable in most computers
Video CD
Video CDs use a special CD format that uses MPEG1. Most computers can play
Video CDs with special software. Some DVD players can play them. The quality
is comparable to VHS video.
Super Video CD
MPEG2 video is written to a CD so it is high quality. Only a small portion
of video can be fit compared to a DVD. Super Video CDs require special software
on computers, and some DVD players are capable of playing them.
DVD
DVD is rapidly growing as the format for delivery of commercial
entertainment, and increasingly for educational and professional
content. A DVD (depending on type) can hold several hours
of high resolution video. Increasingly, desktop computers
are coming equipped with DVD writers capable of producing
video and data DVDs.
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